Read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, and Part 7.
Though I’ll soon be attending a local screening of Hellraiser (1987), the first film in the franchise based on Clive Barker’s The Hellbound Heart, the series is one I mostly enjoy in theory1. I’m squeamish in the cinema, and B-ish horror tends to disturb me far more than the higher-production stuff, retaining as it does the scrappy anti-authoritarianism that defines the best of the genre. Though I’ve seen Hellraiser before, there’s a strong chance I will still cover my eyes as Barker’s Cenobites, the S&M-inspired beings who transcend sensation and dimension, pursue the pleasures of eternal torture.
It will come as no surprise that the Cenobites were inspired by Barker’s visits to 1970s S&M clubs, which were aesthetic and “emotional” inspirations, as the writer relays:
There was an underground club called Cellblock 28 in New York that had a very hard S&M night. No drink, no drugs, they played it very straight. It was the first time I ever saw people pierced for fun. It was the first time I saw blood spilt. The austere atmosphere definitely informed Pinhead: “No tears, please. It’s a waste of good suffering!”2
I invoke the dreadful Order of the Gash for a reason. In warning you away from the sadists, dominants, and tops who prioritize the “optimization” of skill and technique over safer, more connected play, I see the Cenobites as inspiration for us all: they’re doing it for the love of the game, and isn’t that the spirit of leather? These sexualized yet sexless adrenaline freaks have been playing for so long that they no longer differentiate between pain and pleasure (let alone consent and violation3). There’s no profit-driven perversion of “health,” “community,” or “intimacy” here, just good, clean fun!
While last time I wrote that the SDATs that you and I are after aren’t optimizers, I’d like to expand the premise of this post so we can talk about what they do instead: safer sadists, dominants, and tops don’t optimize. They do build skill individually and collectively out of a desire to engage in more risk-aware and pleasurable play.
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